Will this actor feel compelled to help others in combat? Enum: Helps Nobody, Helps Allies, Helps Friends and AlliesĪctual Current and Maximum Health, 0 results in deathĪctual Current and Maximum Magicka, can not be lower than 0Īctual Current and Maximum Stamina, can not be lower than 0 Enum: Neutral, Angry, Fear, Happy, Sad, Surprised, Puzzled, Disgusted Will this Follower comply when the player asks him/her to perform a crime? Enum: Any Crime, Violence Against Enemies, Property Crime Only, No Crime (0-3) Used by sandbox AI to determine how often to perform a different sandbox behavior. Enum: Cowardly (always flee), Cautious, Average, Brave, Foolhardy (never flee). Willingness to fight, based on their strength vs the attacker's strength. IndexĮnum: Unaggressive (does not initiate combat), Aggressive (attacks Enemies), Very Aggressive (attacks Enemies and Neutrals), Frenzied (attacks anyone). FormID values with an asterisk no longer appear in the game data, but can still be found in the Creation Kit with that FormID, either in the Actor Values list or by searching on the FormID. Where two console names are listed, the first is the name used in the Console the second is the name found in the AVIF record in the game data (but prepended with "AV"). Note that all enumerations start at 0 (e.g., Aggression values are 0 (unaggressive) through 3 (frenzied)).
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